Informatics Q2

 

The entry into the network programming is demonstrated by several examples. IYou usually start with the (simpler) programming of clients before some of the servers become a subject. Simple examples are echo-echo client and server, time client and time server, chat client and chat server. At the end of the sequence the game Tic-Tac-Toe is discussed. The implementation of the client is quite simple (the player makes his selection by clicking on the appropriate button), implementing the server makes more trouble: it must on the one hand, all playing fields of the various clients store in a list and have a game plan.