Cooling down in the Verdon

Provence vacation 1993

Among mountain goats

Provence vacation 1995

Astor is too hot

Provence vacation 1997

Sailing around Texel

Yachtmaster Coastal 1995

Harbour of Victoria (Mahé)

Seychelles vacation 1997

Arrived at Enkhuizen

sailing trip LK EW 1982 (Abi 83)

De Tijd sal't leeren

girl's ship 10b 1986 (Abi 89)

Having a rest on deck

sailing trip 10b 1995 (Abi 98)

Having a break in Pompeji

study trip to Rom 1997

The Madwoman of Chaillot

school theater 1980

The Liar

school theater 1983

Jesus Christ Superstar

school theater 2005

Snow-Wide reloaded

school theater 2007

The visit

school theater 2009

Abi 68 turns 40

and celebrates this near Monschau

Informatics EF

 

Starting with simple graphics (circle, triangle, square) for practicing graphics commands and dealing with elements such as selection and slider. Then follows the handling of strings and finally strings and graphics are combined in Hangmanprojekt.

We will proceed with a first introduction to object-oriented programming, following on from the previous graphic project. First you create a class ball. The ball is represented as a circle. The movement of the ball is done by erasing and drawing it in a new location. A class pool table presents a table represented by a rectangle and submits various methods to give back position and dimension of this table. A new class billiard ball is implemented as a subclass of the ball. In contrast to the ball a billiard ball knows a pool table and bounces off the edges. A new project draws figures (squares and circles of different size and color) on the canvas. Squares and circles are subclasses of the abstract class figure. An object of class figure can therefore be a circle or a square (polymorphism). If an object is clicked, it can be moved with the cursor keys.

 

Latest Snapshots

IMG_4561.jpg